学术预告

From Vision-realistic Rendering to Vision Correcting Displays从视觉真实感渲染到视觉矫正显示

发布日期:2019-05-16 发表者:肖尚桃 浏览次数:

报告题目: From Vision-realistic Rendering to Vision Correcting Displays从视觉真实感渲染到视觉矫正显示

报告人:Brian A.Barsky 教授

报告时间:2019522日(周三)15:30

报告地点:逸夫楼C603会议室

摘要:

Present research on simulating human vision and on vision correcting displays that compensate for the optical aberrations in the viewers eyes will be discussed.The simulation is not an abstract model but incorporates real measurements of particular individuals entire optical system.In its simplest form,these measurements can be the individuals eyeglasses prescription;beyond that,more detailed measurements can be obtained using an instrument that captures the individuals wavefront aberrations.Using these measurements,synthetics images are generated.This process modifies input images to simulate the appearance of the scene for the individual.Example will be shown of simlations using data measured from individuals with high myopia (near-sightedness),astigmatism,and keratoconus,as well as simulations based on measurements obtained before and after corneal refractive (LASIK) surgery.Recent work on vision-correcting displays will also be discussed.Given the measurements of the optical aberrations of a users eye,a vision correcting display will present a transformed image that when viewed by this individual will appear in sharp focus.This could impact computer monitors,laptops,tables,and mobile phone.Vision correction could be provided in some cases where spectacles are ineffective.One of the potential applications of possible interest is a heads-up display that would enable a driver or piolt to read the instruments and gauges with his or her lens still focused for the far distance.

报告人简介:

Professor of Computer Science and Vision Science University of California, Berkeley Affiliate Professor of Optometry, at the University of California, Berkeley Member of the Joint Graduate Group in Bio-engineering, between UC Berkeley and UC San Francisco Holds a Ph.D. in computer science from the University of Utah in Salt Lake City, an M.S. in computer graphics and computer science from Cornell University in Ithaca, and a D.C.S. in engineering and a B.Sc. in mathematics and computer science from McGill University in Montreal.